Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal Era - Représenter, Inventer la Réalité du Romantisme à l'Aube du XXIe siècle
Chapitre D'ouvrage Année : 2024

Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal Era

Résumé

The 'flow state', in video games, designates an optimal, immersive, and pleasant experience, based on stimulating challenges (Chen 2006). Extended to immersive theatre, it highlights, in line with Adam Alston's analysis (2013, 2016), the ideological shift of participatory processes. While they could originally lead to emancipation, distancing, and liberation, they are now mainly diverted in favour of exciting, sensational, and gamified experiences, which seems to convey values in line with the ultraliberal ideology.
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hal-04815999 , version 1 (03-12-2024)

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Olivia Levet. Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal Era. Réjane Dreifuss; Simon Hagemann; Izabella Pluta. Live Performance and Video Games, Transcript, https://www.transcript-publishing.com/978-3-8376-7173-5/live-performance-and-video-games/?number=978-3-8394-7173-9, 2024, 978-3-8394-7173-9. ⟨https://doi.org/10.1515/9783839471739-005⟩. ⟨hal-04815999⟩
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