Video Games, Flow, and Immersive Theatre: Participatory Arts in the Ultraliberal Era
Résumé
The 'flow state', in video games, designates an optimal, immersive, and pleasant experience, based on stimulating challenges (Chen 2006). Extended to immersive theatre, it highlights, in line with Adam Alston's analysis (2013, 2016), the ideological shift of participatory processes. While they could originally lead to emancipation, distancing, and liberation, they are now mainly diverted in favour of exciting, sensational, and gamified experiences, which seems to convey values in line with the ultraliberal ideology.
Domaines
Art et histoire de l'artOrigine | Fichiers éditeurs autorisés sur une archive ouverte |
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